Underage children coming without their parents must have forms signed by their parents
designating an accompanying adult as their guardian before coming to the event.
The forms can be found here: http://www.antir.sca.org/Pubs/forms/
Anyone without the proper paperwork will not be allowed on site.
Sorry, rules is rules.
Field Points (2 x Best of 7)
War Scenarios will have 7 battles both for Heavy and Rapier. Again as in the past 3 wars there will be limited lives for all combatants with exceptions to the one Baron/Baroness and the commander of the opposing sides who will have lives for every scenario.
In honour of the archery prowess of the new Baron and Baroness of Lionsgate, every heavy scenarios will have missile weapons. To accommodate this there will be a champion's battle between each scenario. A champion from each side will be picked to fight a double elimination round while the archer's reset. Lives lost from these rounds are destructive and no Baron/Baroness or Commanders may participate in these rounds.
The victors will be determined by either the most scenarios won or the side that has anyone remaining at the end of all 7 scenarios.
For the Rapier portion, a Baron/Baroness and one commander like the Heavy Portion will have lives for every scenario. There will be no champions rounds for the Rapier portion.
Limited Lives - 4 lives for each fighter (with exception to 2 designated fighters for each side - 1 commander & 1 baron/baroness/subcommander who will fight all scenarios) Each scenario will allow for retreating in which the retreating forces forfeits the battle point. Individual fighters may choose to desert a battle to preserve life. Yielding is allowed by individual fighters and will not lose their life, however must fight immediately on their captor's side for the next scenario (only one scenario).
Archery (3 points)
1st Round - A Hunting We Will Go
Any army, invading or defending, must have a balanced diet. For most soldiers, this means a daily diet of oats, stale bread and dried meat. For archers this means going out and taking your choice of nature's tastiest animals! An assortment of critters, large and small, will be set up at various ranges for archers to bag and brag about back at camp. Each army will give it's archers 3 arrows to bag as many animals as they can for their dinner. The deer is worth 1 point, the wild pig is worth 2 points and any rabbit shot will be worth 3 points. Whichever side has the most value of venison wins the round. Vegetarian and vegan target options not available at this time.
2nd Round - Big Brute Shoot
Nothing is more terrifying for an archer than to have a yelling, shouting mountain of metal bearing down on you with an axe that should be registered as a siege weapon. This particular giant is covered, head-to-toe in state-of-the-art defensive regalia that laugh off arrows and crossbows don't have the punch to punch through. A smart man would find a cannon. A smarter man would find a place to hide. But the brilliant archer finds weak points in any enemies armour. The Brute will stand 20 yards away and be made of cardboard. Each army will line up it's archers, each archer is given 3 arrows and must hit marked sections of the barbarian in the armour such as armpits, eye slot, and so on. 1 point is awarded each time an arrow finds a weakness and arrows must be entirely within the marked area (otherwise it would bounce off). The army earning the most points wins the round.
3rd Round - Traditional Mongolian Shoot... (brought to you by Pepsi)
To honour the Baron of Seagirt and inspired by footage of traditional Mongolian archery I present this humble variation: A row of soda cans, two high, will be set up 30 yards away on a low table. One army will have all their archers shoot first, followed by all the archers of the opposing army. Each archer will have 3 arrows to knock off a beverage of their choosing. 1 point will be awarded for causing more than one can to fall over. 2 points will be awarded if the archer only knocks one can off. Cans will be replaced at the end of shooting for the next army. If all the cans are knocked over before all arrows have been shot, those arrows are forfeit. Whichever side has the most total points wins the round. Archers are advised to clean their arrows after this tournament, and bring mix for all the soda left over.